Rio Grande Games
7 min read
7.6/10
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Dominion: How It Plays, 2nd Edition Changes, and Who It's For
BGG community
7.6/10
97,107 raters
Dominion is the genre-founding deck-building game: players start with an identical weak deck and buy better cards into it mid-game, racing for the most victory points when the piles run out. This guide synthesizes the official Second Edition rulebook, the Amazon listing, BGG community data, and published reviews to cover how it plays, what the 2016 revision changed, and who should buy it.


Tap to enlargeIn This Review
- What Works & What Doesn't
- What Dominion Is
- How It Plays
- Complexity and Teachability
- Player Count: Box vs. Reality
- What the Second Edition Changed
- Reception and Limitations
- Verdict
What Works & What Doesn't
What Works
- The original deck-builder, and still the cleanest teach of the genre: a strict Action-Buy-Cleanup turn structure (rulebook, p. 4) plus a prescribed first-game Kingdom set (rulebook, p. 3)
- 26 Kingdom cards, only 10 used per game, means variable setup is a rules fact — no two tables need play alike (rulebook, p. 3)
- Real strategic depth in deck-thinning and engine timing, with a dedicated Trash mat and trasher cards like Chapel and Remodel in the box (rulebook, p. 2)
- Fast for the depth: 20-30 minutes per the listing, 30 per BGG
- Validated at scale: 2009 Spiel des Jahres winner per the listing, 7.6/10 from over 97,000 BGG voters, 4.9/5 from 3,664 Amazon buyers
What Doesn't
- Direct interaction is kingdom-dependent: Attacks like Militia and Witch only appear if chosen among the 10 Kingdom piles, so many setups play as parallel engine-building races (rulebook, pp. 3-4) — and Meeple Mountain's reviewer found repeat plays quickly reminded him why he'd slowed down on the game
- Box caps at 4 players; 5-6 player rules require Intrigue's extra cards (per Board & Card Games Stack Exchange) or the Big Box II bundle (per Wikipedia)
- Moderate in-game text per BGG's language-dependence poll — some groups will need a crib sheet, and the box's 13+ age sits above BGG's community poll of 10+
What Dominion Is

How It Plays

Complexity and Teachability
Player Count: Box vs. Reality

What the Second Edition Changed
Reception and Limitations
Verdict
Rules questions, answered from the rulebook
Rules Answers
Every answer below is grounded in the official rulebook and shows the exact passage it rests on — verified against the publisher's PDF, not paraphrased from forums.
Setup & Components
7 answersWhat cards does each player start with in Dominion?
Each player starts with a deck of 3 Estates and 7 Coppers, shuffled face down. From that deck, each player draws an initial hand of 5 cards.
How many Estate, Duchy, and Province cards go in the Supply for different player counts in Dominion?
Use 8 copies each of Estate, Duchy, and Province in a 2-player game, and 12 copies of each in a game with 3-4 players.
Which Kingdom cards should I use for my first game of Dominion?
The rulebook recommends a specific first-game set of ten: Cellar, Market, Merchant, Militia, Mine, Moat, Remodel, Smithy, Village, and Workshop.
How do you randomly select the 10 Kingdom cards in Dominion?
You can pick Kingdom cards randomly by shuffling the randomizer cards — the ones with blue-framed backs — and turning over 10 of them. Randomizer cards are not playing cards and must not be mixed with them; do not put the randomizer card into the Supply pile itself.
How many copies of each Kingdom card go into its Supply pile in Dominion?
Each Kingdom card pile gets 10 copies of the card. The exception is Victory Kingdom cards like Gardens, which follow the Victory card rule: 8 copies for 2 players and 12 copies for 3-4 players.
Who goes first in Dominion, and how is the starting player chosen?
The starting player is chosen randomly. If you just played a game that wasn't a tie, the winner of the previous game goes last and the player to their left goes first.
How many cards do you draw for your opening hand in Dominion?
Each player draws an initial hand of 5 cards from their shuffled starting deck before the game begins.
Turns & Actions
5 answersCan you play an Action card in Dominion even if you can't do everything it says?
Yes. You may play an Action card even knowing you won't be able to fully carry out its instructions; you simply do as much of it as you can. This means you never have to hold back a card just because part of its effect would be wasted.
Do you have to play every Action card you're able to in Dominion?
No. Playing Actions is entirely optional — you can stop whenever you like, even with a playable Action card still in your hand and Actions remaining. There is no penalty for leaving Actions unused.
When does a +1 Action from a card take effect in Dominion?
The extra Action is added immediately when the card resolves, but you must completely finish the current Action card before playing the next one. A card giving +2 Actions lets you play two more Action cards that turn.
How many Treasure cards can you play in your Buy phase in Dominion, and in what order?
You can play any number of Treasure cards from your hand, in any order you choose. Each Treasure played goes to your in-play area and produces its coins for the turn.
Where does a card go when you buy or gain it in Dominion?
Gaining a card means moving it from the Supply directly to your discard pile — not to your hand or deck. You won't see the card until you shuffle your discard pile into a new deck and draw it.
Scoring & Endgame
3 answersWhen does a game of Dominion end?
The game ends after three Supply piles are empty or after the Province pile is empty. Once that happens, players count up the victory points on all of their cards, and the player with the most points wins.
Which cards count toward your final score in Dominion?
You count up the victory points on all of your cards when the game ends. Your whole deck is your Dominion — it contains your victory points along with your resources and actions — and the player with the most points wins.
What happens if a game of Dominion ends in a tie?
The rules acknowledge that games can end in a tie — the guideline for choosing the starting player of the next game only applies when the previous game was not a tie. Beyond that, the rulebook provides no tiebreaker procedure.
Player Counts & Variants
2 answersDoes buying a card use up your Treasure cards in Dominion?
No. Buying a card only spends the coins you have available that turn; the Treasure cards themselves stay with you. Treasures produce income every time you draw them, so they can be spent again on future turns.
What are the blue-backed cards in the Dominion box for?
The blue-bordered cards are Randomizer cards, one per Kingdom card, used only to randomly choose which 10 Kingdom cards to play with. They are not playing cards and must never be mixed in with the tan-bordered playing cards or placed in Supply piles.
Sources & Further Reading
The key facts and claims in this review are grounded in the retrieved, verified sources listed below.
- 1
www.riograndegames.com
- 2
BoardGameGeek
- 3
riograndegames.com
- 4
en.wikipedia.org
- 5
boardgamereviewsbyjosh.com
- 6
meeplemountain.com